Archive for April 12th, 2016

The Basics of Backgammon Game Plans – Part Two

[ English ]

As we have dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your checkers safely around the board to your home board while at the same time your opponent shifts their pieces toward their inside board in the opposite direction. With competing player pieces heading in opposite directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon tactics to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he/she at all tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your game board. As soon as you have successfully built the prime to block the activity of the competitor, your competitor does not even get to toss the dice, and you shift your chips and roll the dice again. You’ll be a winner for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game tactic are very similar – to harm your competitor’s positions in hope to improve your chances of winning, but the Back Game technique relies on alternate tactics to achieve that. The Back Game technique is often employed when you’re far behind your competitor. To play Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to use in Backgammon because it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice roll.