Archive for April 2nd, 2016

The Basics of Backgammon Strategies – Part 2

[ English ]

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your chips carefully around the game board to your inside board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With opposing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game plan is to completely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he ever tries to leave the wall. The trap of the prime can be built anyplace between point two and point eleven in your game board. After you’ve successfully built the prime to stop the movement of the competitor, your opponent doesn’t even get a chance to toss the dice, and you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game strategy are very similar – to hinder your opponent’s positions with hope to better your odds of succeeding, however the Back Game plan relies on alternate tactics to do that. The Back Game plan is generally employed when you are far behind your opponent. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partly the result of the dice roll.