Archive for October, 2023

The Essential Basics of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your pieces safely around the board to your inner board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon tactics to finish off your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a battered position if she ever tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. After you’ve successfully constructed the prime to block the movement of your opponent, the opponent does not even get to roll the dice, and you move your checkers and toss the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The goals of the Back Game technique and the Blocking Game tactic are similar – to harm your opponent’s positions hoping to boost your chances of winning, however the Back Game strategy uses different tactics to achieve that. The Back Game technique is often utilized when you’re far behind your opponent. To play Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to play in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the outcome of the dice roll.

 

The Essential Facts of Backgammon Tactics – Part One

The aim of a Backgammon game is to shift your pieces around the game board and pull them from the game board faster than your competitor who works just as hard to attempt the same buthowever they move in the opposing direction. Succeeding in a game of Backgammon requires both tactics and fortune. How far you will be able to move your pieces is up to the numbers from rolling a pair of dice, and the way you move your pieces are decided on by your overall playing techniques. Players use a number of plans in the different stages of a game depending on your positions and opponent’s.

The Running Game Plan

The aim of the Running Game tactic is to bring all your chips into your inside board and bear them off as quickly as you could. This tactic concentrates on the speed of advancing your chips with absolutely no time spent to hit or block your competitor’s checkers. The ideal time to employ this technique is when you believe you can shift your own checkers a lot faster than your opponent does: when 1) you have less checkers on the board; 2) all your chips have past your opponent’s chips; or 3) your opposing player does not employ the hitting or blocking technique.

The Blocking Game Plan

The primary aim of the blocking plan, by its title, is to block your opponent’s pieces, temporarily, not fretting about shifting your chips quickly. As soon as you’ve established the blockade for the opponent’s movement with a few checkers, you can shift your other checkers swiftly from the board. You will need to also have a clear strategy when to withdraw and shift the pieces that you used for blocking. The game becomes intriguing when your competitor utilizes the same blocking technique.

 

Backgammon – 3 General Techniques

[ English ]

In exceptionally simple terms, there are 3 fundamental game plans employed. You want to be agile enough to hop between techniques quickly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at least as thick as you can manage, to block in the competitor’s pieces that are on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the game progresses.

The Blitz

This consists of locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you can play 6/1 6/1 8/3 8/3. Your challenger is then in serious trouble since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a position consisting of at least two of your pieces.) It needs to be employed when you are decidedly behind as this strategy much improves your circumstances. The better locations for anchors are close to your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is critical for an effectual backgame: besides, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is moving their pieces home, because you do not have any other spare checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you are able to maintain your position up till your opponent provides you a chance to hit, so it will be a good idea to try and get your competitor to hit them in this case!

 

Backgammon – Three Main Strategies

In exceptionally simple terms, there are three basic game plans employed. You want to be agile enough to hop between techniques quickly as the course of the game unfolds.

The Blockade

This comprises of building a 6-deep wall of checkers, or at least as deep as you might manage, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate procedure at the start of the match. You can create the wall anyplace inbetween your eleven-point and your two-point and then move it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as quickly as possible while keeping your competitor on the bar. i.e., if your opposer tosses an early two and moves one checker from your one-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 six/one eight/three eight/three. Your opponent is then in big-time difficulty seeing that they have two pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or more anchors in your competitor’s home board. (An anchor spot is a point consisting of at a minimum 2 of your checkers.) It must be used when you are decidedly behind as it greatly improves your opportunities. The best locations for anchor spots are towards your opponent’s lower points and also on adjoining points or with a single point separating them. Timing is essential for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break up this straight away, while your opponent is moving their pieces home, seeing that you don’t have any other spare pieces to move! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position up until your competitor gives you a chance to hit, so it will be a wonderful idea to try and get your competitor to get them in this case!