Archive for April, 2024

Backgammon – 3 Main Plans

In very general terms, there are three basic tactics used. You need to be agile enough to switch game plans quickly as the course of the game unfolds.

The Blockade

This consists of assembling a 6-thick wall of pieces, or at a minimum as deep as you might manage, to block in your competitor’s pieces that are on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.

The Blitz

This is composed of locking your home board as quickly as as you can while keeping your opposer on the bar. For example, if your competitor rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a five-five, you can play 6/1 6/1 8/3 8/3. Your opposer is now in big-time dire straits taking into account that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a position filled by at least two of your checkers.) It needs to be employed when you are decidedly behind as this plan greatly improves your opportunities. The best locations for anchors are towards your competitor’s lower points and either on adjacent points or with a single point separating them. Timing is important for an effective backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own home board if you are then forced to break up this right away, while your challenger is moving their checkers home, owing to the fact that you do not have any other extra checkers to move! In this case, it is more favorable to have pieces on the bar so that you can preserve your position up until your opposer gives you an opportunity to hit, so it may be a good idea to try and get your opponent to hit them in this case!

 

The Essential Details of Backgammon Tactics – Part Two

As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The goal is to shift your pieces carefully around the game board to your inner board while at the same time your opposing player shifts their pieces toward their inside board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the two final Backgammon strategies to complete your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he ever tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your game board. As soon as you’ve successfully constructed the prime to block the movement of the opponent, the competitor doesn’t even get a chance to toss the dice, that means you shift your pieces and roll the dice yet again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game technique and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to better your chances of winning, however the Back Game plan relies on different tactics to do that. The Back Game plan is often used when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the chips are moved is partly the result of the dice toss.

 

The Essential Facts of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your chips carefully around the game board to your inside board and at the same time your opponent moves their chips toward their home board in the opposing direction. With opposing player checkers shifting in opposing directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the last two Backgammon strategies to complete your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift their pieces, the Priming Game strategy is to completely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he at all attempts to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your game board. As soon as you have successfully constructed the prime to prevent the movement of your opponent, your competitor does not even get a chance to toss the dice, that means you move your chips and toss the dice again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to better your odds of succeeding, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game strategy is often utilized when you are far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to play in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice roll.

 

Backgammon – 3 Basic Schemes

In very simple terms, there are 3 chief plans used. You want to be agile enough to switch tactics instantly as the action of the match unfolds.

The Blockade

This consists of building a 6-thick wall of pieces, or at least as thick as you can manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most acceptable course of action at the begining of the game. You can build the wall anywhere inbetween your 11-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your opposer is then in serious dire straits since they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have two or higher checkers in your opponent’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It should be employed when you are decidedly behind as it greatly improves your opportunities. The better locations for anchor spots are near your opponent’s lower points and either on adjoining points or with a single point in between. Timing is essential for an effectual backgame: besides, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opponent is getting their checkers home, seeing that you do not have any other additional pieces to move! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up until your challenger gives you a chance to hit, so it can be an excellent idea to attempt and get your opponent to hit them in this case!