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Backgammon – Three General Strategies

In extraordinarily simple terms, there are 3 basic game plans used. You need to be able to hop between game plans almost instantly as the course of the match unfolds.

The Blockade

This is comprised of building a 6-deep wall of pieces, or at least as thick as you are able to achieve, to lock in the opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable procedure at the start of the game. You can build the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This consists of closing your home board as quick as as you can while keeping your opponent on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your challenger is now in serious calamity taking into account that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or higher checkers in your competitor’s home board. (An anchor is a position filled by at a minimum two of your pieces.) It would be employed when you are significantly behind as this action much improves your opportunities. The best places for anchors are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is crucial for a powerful backgame: at the end of the day, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then required to dismantle this right away, while your competitor is getting their checkers home, owing to the fact that you don’t have any other extra checkers to move! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position until your opponent provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!