Archive for October 5th, 2023

The Essential Facts of Backgammon Tactics – Part One

The aim of a Backgammon game is to shift your pieces around the game board and pull them from the game board faster than your competitor who works just as hard to attempt the same buthowever they move in the opposing direction. Succeeding in a game of Backgammon requires both tactics and fortune. How far you will be able to move your pieces is up to the numbers from rolling a pair of dice, and the way you move your pieces are decided on by your overall playing techniques. Players use a number of plans in the different stages of a game depending on your positions and opponent’s.

The Running Game Plan

The aim of the Running Game tactic is to bring all your chips into your inside board and bear them off as quickly as you could. This tactic concentrates on the speed of advancing your chips with absolutely no time spent to hit or block your competitor’s checkers. The ideal time to employ this technique is when you believe you can shift your own checkers a lot faster than your opponent does: when 1) you have less checkers on the board; 2) all your chips have past your opponent’s chips; or 3) your opposing player does not employ the hitting or blocking technique.

The Blocking Game Plan

The primary aim of the blocking plan, by its title, is to block your opponent’s pieces, temporarily, not fretting about shifting your chips quickly. As soon as you’ve established the blockade for the opponent’s movement with a few checkers, you can shift your other checkers swiftly from the board. You will need to also have a clear strategy when to withdraw and shift the pieces that you used for blocking. The game becomes intriguing when your competitor utilizes the same blocking technique.

 

Backgammon – 3 General Techniques

[ English ]

In exceptionally simple terms, there are 3 fundamental game plans employed. You want to be agile enough to hop between techniques quickly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at least as thick as you can manage, to block in the competitor’s pieces that are on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the game progresses.

The Blitz

This consists of locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you can play 6/1 6/1 8/3 8/3. Your challenger is then in serious trouble since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a position consisting of at least two of your pieces.) It needs to be employed when you are decidedly behind as this strategy much improves your circumstances. The better locations for anchors are close to your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is critical for an effectual backgame: besides, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is moving their pieces home, because you do not have any other spare checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you are able to maintain your position up till your opponent provides you a chance to hit, so it will be a good idea to try and get your competitor to hit them in this case!