Backgammon Tips » Blog Archive » The Essential Details of Backgammon Tactics – Part Two

 

The Essential Details of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your chips safely around the game board to your inside board and at the same time your opposition moves their pieces toward their home board in the opposite direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the need for particular techniques at specific instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Strategy

If the purpose of the blocking plan is to slow down the opponent to move their checkers, the Priming Game tactic is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if he at all attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your half of the board. After you have successfully constructed the prime to stop the activity of your opponent, the opponent does not even get to toss the dice, and you move your pieces and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions hoping to better your odds of winning, but the Back Game technique utilizes alternate techniques to do that. The Back Game technique is often used when you are far behind your competitor. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the result of the dice toss.