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Backgammon – Three Basic Plans

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In exceptionally simple terms, there are three chief techniques used. You must be agile enough to hop between game plans instantly as the course of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of checkers, or at least as thick as you are able to achieve, to block in your opponent’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the match advances.

The Blitz

This involves closing your home board as fast as as you can while keeping your competitor on the bar. For example, if your competitor rolls an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one six/one eight/three 8/3. Your opposer is now in big-time calamity seeing that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have two or more pieces in your opponent’s inner board. (An anchor is a point consisting of at least 2 of your checkers.) It should be used when you are significantly behind as it greatly improves your chances. The strongest locations for anchor spots are towards your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is critical for an effectual backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, owing to the fact that you don’t have other additional pieces to move! In this situation, it is more favorable to have pieces on the bar so that you might preserve your position up until your opponent gives you a chance to hit, so it may be a great idea to attempt and get your opposer to get them in this situation!