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The Essential Details of Backgammon Game Plans – Part 2

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your chips safely around the board to your home board while at the same time your opponent moves their checkers toward their home board in the opposing direction. With opposing player pieces heading in opposite directions there is going to be conflict and the need for specific strategies at specific times. Here are the last two Backgammon techniques to complete your game.

The Priming Game Plan

If the goal of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game plan is to completely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a bad position if he at all attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the activity of the competitor, your opponent doesn’t even get to roll the dice, and you move your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game technique are very similar – to hurt your opponent’s positions with hope to better your chances of winning, however the Back Game strategy utilizes alternate techniques to do that. The Back Game plan is often used when you are far behind your opponent. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more challenging than others to use in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partially the result of the dice roll.