Archive for October 16th, 2020

The Essential Basics of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to move your chips carefully around the game board to your inside board and at the same time your opponent moves their checkers toward their inner board in the opposing direction. With competing player checkers moving in opposite directions there is bound to be conflict and the requirement for specific techniques at specific times. Here are the last 2 Backgammon techniques to round out your game.

The Priming Game Tactic

If the aim of the blocking tactic is to hamper the opponents ability to move her checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he ever attempts to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your game board. After you’ve successfully assembled the prime to block the activity of your competitor, the competitor does not even get to roll the dice, and you move your pieces and roll the dice yet again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game technique are very similar – to hurt your competitor’s positions in hope to better your chances of succeeding, however the Back Game technique utilizes alternate techniques to do that. The Back Game technique is often utilized when you are far behind your opponent. To participate in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.