Archive for February 19th, 2019

The Basics of Backgammon Tactics – Part Two

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces carefully around the board to your inner board and at the same time your opposition moves their checkers toward their inside board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the need for specific strategies at specific instances. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Strategy

If the goal of the blocking strategy is to slow down the opponent to shift his pieces, the Priming Game plan is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if she at all attempts to leave the wall. The trap of the prime can be established anywhere between point two and point eleven in your board. After you have successfully assembled the prime to prevent the activity of the opponent, the opponent doesn’t even get to toss the dice, that means you move your pieces and toss the dice yet again. You’ll be a winner for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game tactic are very similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game technique uses alternate tactics to do that. The Back Game plan is often employed when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partially the outcome of the dice toss.