Archive for June 18th, 2018

The Essential Details of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the board to your inside board while at the same time your opposition shifts their chips toward their inner board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last 2 Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game tactic is to completely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if she ever tries to escape the wall. The trap of the prime can be built anyplace between point two and point eleven in your half of the board. As soon as you have successfully assembled the prime to stop the activity of the opponent, the competitor doesn’t even get to toss the dice, and you move your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game technique are similar – to hinder your opponent’s positions with hope to boost your odds of succeeding, however the Back Game technique utilizes seperate tactics to do that. The Back Game strategy is frequently used when you are far behind your competitor. To play Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice roll.