Archive for December 7th, 2016

The Essential Details of Backgammon Game Plans – Part Two

[ English ]

As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your checkers safely around the game board to your home board while at the same time your opposition shifts their checkers toward their inside board in the opposite direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Strategy

If the goal of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game plan is to absolutely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he/she ever tries to leave the wall. The trap of the prime can be established anyplace between point 2 and point 11 in your board. As soon as you have successfully assembled the prime to prevent the activity of your competitor, your opponent doesn’t even get to roll the dice, and you move your chips and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game strategy are similar – to hinder your opponent’s positions with hope to improve your chances of winning, but the Back Game tactic uses alternate techniques to do that. The Back Game plan is generally employed when you are far behind your opponent. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partly the result of the dice roll.