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The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your checkers safely around the game board to your inside board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if she ever attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your board. As soon as you have successfully assembled the prime to block the movement of your competitor, the opponent doesn’t even get to toss the dice, and you move your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The aims of the Back Game technique and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to improve your chances of succeeding, but the Back Game plan utilizes different techniques to achieve that. The Back Game tactic is commonly employed when you’re far behind your competitor. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partly the result of the dice toss.