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The Essential Facts of Backgammon Game Plans – Part Two

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As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your checkers safely around the board to your home board while at the same time your opposing player moves their chips toward their inside board in the opposing direction. With competing player chips shifting in opposite directions there is going to be conflict and the need for particular strategies at particular instances. Here are the 2 final Backgammon strategies to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if he at all tries to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your game board. After you’ve successfully constructed the prime to stop the activity of the opponent, your opponent doesn’t even get a chance to toss the dice, that means you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game tactic are similar – to harm your opponent’s positions with hope to improve your chances of winning, but the Back Game tactic utilizes alternate techniques to do that. The Back Game plan is generally employed when you are far behind your competitor. To play Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partially the result of the dice toss.