Archive for August 27th, 2015

The Essential Facts of Backgammon Strategies – Part 1

The aim of a Backgammon match is to move your checkers around the game board and pull them from the board faster than your opponent who works just as hard to do the same buthowever they move in the opposing direction. Winning a game in Backgammon needsrequires both tactics and fortune. Just how far you will be able to shift your chips is up to the numbers from tossing a pair of dice, and just how you move your pieces are determined by your overall gambling plans. Players use a number of tactics in the differing stages of a match dependent on your positions and opponent’s.

The Running Game Strategy

The aim of the Running Game technique is to bring all your chips into your inner board and get them off as quickly as you can. This plan concentrates on the speed of moving your chips with no time spent to hit or stop your opponent’s pieces. The best time to use this technique is when you believe you might be able to move your own pieces faster than the opponent does: when 1) you have less pieces on the board; 2) all your pieces have moved beyond your opponent’s chips; or 3) the opponent does not use the hitting or blocking plan.

The Blocking Game Plan

The primary aim of the blocking strategy, by its title, is to block your competitor’s chips, temporarily, not fretting about moving your checkers quickly. As soon as you have established the barrier for your competitor’s movement with a couple of pieces, you can shift your other pieces swiftly off the game board. You really should also have an apparent strategy when to back off and shift the checkers that you employed for blocking. The game gets interesting when the opposition uses the same blocking strategy.

 

Backgammon – Three General Plans

In exceptionally simple terms, there are 3 general tactics employed. You want to be able to switch tactics instantly as the course of the match unfolds.

The Blockade

This involves creating a 6-deep wall of checkers, or at a minimum as thick as you can achieve, to lock in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable procedure at the begining of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the game advances.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your opposer rolls an early two and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your challenger is then in big-time difficulty since they have two pieces on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a position occupied by at a minimum 2 of your pieces.) It should be used when you are significantly behind as it much improves your chances. The better places for anchors are near your competitor’s lower points and either on adjoining points or with one point in between. Timing is crucial for a powerful backgame: after all, there’s no reason having two nice anchor spots and a solid wall in your own home board if you are then forced to break up this right away, while your challenger is moving their checkers home, considering that you don’t have other extra checkers to shift! In this situation, it is better to have pieces on the bar so that you might maintain your position up until your challenger provides you an opportunity to hit, so it will be a great idea to try and get your competitor to get them in this case!