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The Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to move your pieces safely around the board to your home board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the last 2 Backgammon tactics to round out your game.

The Priming Game Strategy

If the aim of the blocking tactic is to hamper the opponents ability to shift their checkers, the Priming Game plan is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. After you have successfully assembled the prime to block the movement of the opponent, the opponent doesn’t even get a chance to roll the dice, that means you move your pieces and roll the dice yet again. You will be a winner for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game technique are similar – to hinder your competitor’s positions hoping to boost your chances of succeeding, however the Back Game technique relies on alternate tactics to do that. The Back Game technique is often used when you are far behind your opponent. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more difficult than others to play in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice roll.