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The Essential Details of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your pieces carefully around the board to your inside board and at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With opposing player checkers moving in opposing directions there is going to be conflict and the need for particular techniques at specific times. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game strategy is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your board. Once you have successfully built the prime to block the activity of the competitor, your competitor doesn’t even get to toss the dice, that means you move your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The goals of the Back Game technique and the Blocking Game tactic are very similar – to hinder your competitor’s positions with hope to better your odds of winning, but the Back Game plan utilizes alternate tactics to do that. The Back Game strategy is frequently utilized when you are far behind your opponent. To participate in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice toss.