Backgammon – Three Main Schemes
Posted in Backgammon on 12/20/2022 08:25 pm by JillianIn astonishingly general terms, there are 3 basic game plans used. You want to be able to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at least as deep as you are able to achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the match. You can create the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This involves locking your home board as fast as as you can while keeping your opposer on the bar. For example, if your competitor tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three 8/3. Your opponent is then in serious calamity due to the fact that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or more checkers in your competitor’s home board. (An anchor is a position filled by at least 2 of your pieces.) It needs to be employed when you are decidedly behind as this plan greatly improves your chances. The strongest locations for anchor spots are close to your opponent’s lower points and either on adjoining points or with one point in between. Timing is critical for a competent backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break down this right away, while your opponent is shifting their checkers home, considering that you don’t have any other spare pieces to shift! In this case, it’s more tolerable to have pieces on the bar so that you can maintain your position up until your competitor gives you an opportunity to hit, so it can be an excellent idea to try and get your opponent to get them in this case!